DnD War for the Lost Plane Session 19 Recap

We explore behind the “living curtains” to obtain our first of four codes.

D&D 5e lost plane

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Previously on War for the Lost Plane

Starring:
Kaelan, level 16 tiefling Monster Slayer Ranger/Fiend Warlock
Scarlet, level 16 human Oath of Devotion Paladin
Gillian, level 16 triton Champion Fighter, College of Lore Bard
Kethra, level 16 half-elf Assassin Rogue
TIM, level 16 warforged War Domain Cleric

Due to major technical difficulties that put my PC out of commission for several days, this week’s D&D video stream is lower resolution, and doesn’t feature any overlays or webcams.

In deciphering the riddle from the island stewards, we realized we needed to get a code from four different places on this island (conveniently all the ones marked on our map): the waterfall, the pond, the volcano, and the now-destroyed village.

We hopped over to the nearby waterfall first – the same area with the bridge that Kaelan and Gillian had chased, and killed, an Orthon in.

The “living curtains” portion of the riddle clearly pointed to behind the waterfall. Waterfalls always hide secret caves!

TIM cast Control Water to part the falling water, revealing a cave entrance in the cliff. Thanks to some of our more athletically capable heroes, we were able to leap, or be thrown, into the cave.

Inside was a large chamber brimming with arcane energy. The room was dominated by a large glass orb floating in the in the middle. Cryptic riddles floated within the orb, and we quickly realized we each saw different words.

The Sun Sits at High Noon
Darkness Precedes the Dawn
The Earth Falls into the Sea
Light Shines Before the Earth
Blood is Spilled Before Nightfall

Complicating things were five smaller orbs that rested on pedestals surrounding the central orb. Each orb radiated a different color, and each of us could only see a single orb’s color.

It was quite the puzzle, and we proceeded to test out several theories and solutions of moving the smaller orbs, including trying to tie them into positions of the sun, or colors of the rainbow.

d&d

Several tries (and INT checks) later, and slotted the orbs into correct places. The riddles were clues on where to put each color orb in relation to each other (Blood is Spilled Before Nightfall = Red goes before Black).

The large glass orb in the middle opened up to reveal a single symbol – part of the code we need to access the temple on this island.

As we moved to leave, a large celestial canine creature materialized in front of us. This one wasn’t hostile – the first celestial that wasn’t trying to kill us on this plane. Instead the Moon Dog revealed that the celestials attacking this plane may not all be on the same page with the whole genocide thing.

The Moon Dog revealed that Rahmael leads them. But without him, the celestial war on this plane would probably cease. That was probably our plan all along – but good to know!

With that the magical silky dog teleported away. We used the Folding Boat to escape the waterfall, and settled in for a Short Rest, wherein Scarlet had to stop Kethra from drugging our satyr companion in order to, er, carve the symbol into his flesh. Paper and ink is fine!

Three locations remained. We decided on the reasonable plan of splitting the party to cover more ground. Scarlet, TIM, and the young satyr would venture to the village ruins, while Kethra, Kaelan, and Gillian would check out the “Lord of the Pond.” From there, assuming we all survived, we would meet at the volcano to obtain the final code. What could go wrong?

MVPC – TIM (awarded by the DM)

Post-session live discussion:

Live streamed and uploaded every week on YouTube. Join us live on Fridays at 7:30 pm Pacific/10:30 pm Eastern!

Support my channel via Patreon!

Author: roguewatson

Freelance Writer

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