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Mannix, level 3 Human Inquisitive Rogue
Khaless, level 3 Half-Drow Assassin Rogue
Gillian, level 3 Triton Bard of Whispers
George, level 3 Tortle Battle Master Fighter
Therin, level 3 Hill Dwarf Druid of the Moon
Long resting inside the shrine of Man and Crocodile allowed the sneaky goblins who had been spying on the party to set up an ambush. When the party exited, Yokka and nearly a dozen goblins in wooden masks demanded they hand over the treasure for their “Iron God.” Azaka and the canoes were gone, and Inete was held at sword point.
I expected the party to engage in a bit of social interaction here, and I was not disappointed. With a combination of random quirky items and minor cantrips and magical effects, they attempted to manipulate the goblins.
The goblins backed off but Yokka was not quite ready to leave, until Therin wild shaped into a bear. At that point the goblins were almost in full retreat, though they were planning on taking Inete as a prisoner, which spurred the PCs into action. Khaless had sneaked around the tent where she found the tabaxi had finally snapped out of their Mad Monkey Mist effects.
She told them to pull Inete to safety if the goblins tried to take her. River grabbed her while Flask engaged the goblins, and the fight was on.
Gillian ran up and used Thunderwave to instantly kill two of the goblins and wound Yokka. The rest of the PCs were hilariously inept with some remarkably bad rolls, unable to hit a goblin with arrow or sword or bear paw.
Thankfully for them, the goblins were in full retreat mode, taking only a few potshots as they ran away. Yokka actually surrendered, laying down his weapons and promising to take the PCs to his Iron God, where three different tribes gather to offer treasures. The PCs’ interest was piqued, especially when Mannix realized their ‘Iron God’ is most likely Vorn, the deactivated construct that Wakanga had told them about.
The party agreed to let Yokka take them to Vorn. They headed out from Camp Righteous. Yokka found a giant felled tree that acted as a neutral bridge over a narrow part of the river, as they headed Northwest into the jungle.
Even with Yokka knowing the way, the jungles of Chult are far from safe. In the late afternoon the party was attacked by a small group of Grung, humanoid poison-dart frogs. They coat their weapons in their own poisonous secretions, as the party would soon painfully discover.
With the help of his new Gloves of Swimming and Climbing, George ran and climbed up the tree to slaughter one of the frogs instantly, but missed on the other. The Grung attacked with poisoned daggers, doing a staggering amount of damage to George, Gillian, and several of the party’s NPCs.
The Grung George had missed attacked with a crit, dealing a massive blow, and George swore a blood feud between tortles and grung, which was pretty funny.
The lead Grung was a different color and far larger, using his throaty croaking to stun several of the party nearby. Combined with the surprise attack it was a scary first few turns for our heroes, especially as one of the tabaxi was always assigned to keep a firm grip on their goblin guide.
Once the party snapped out of their shock and stuns, they began to turn the tables on the grung, though both Undril and Inete would have to spend all their turns healing, and Mannix would use the first of four doses of the magical ointment jar to keep Gillian afloat (before hilariously running off to hide in the ferns).
Flask continued to prove the tabaxi’s worth this session by downing two of the frogs himself.
The Grungs lie dead and Mannix questioned Yokka to make sure this wasn’t a planned ambush. Yokka was just as shocked however, reminding everyone that while the area round the Iron God is sacred and bloodshed is prohibited, everywhere else is open warfare.
As the party continues their trek north they wonder just what they’ve gotten themselves into.
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