D&D 5E – “Lost Mine of Phandelver” Epilogue & Recap

We recap our four month long intro campaign to D&D Fifth Edition, and each player reveals their favorite moment.

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Watch our sessions live on my YouTube channel every Sunday night beginning at 9pm Central. Subscribe and catch up on previous episodes!

We recapped our four-month long campaign in about two hours.

The final Epilogue & Recap session is something we’ve been doing since our Shadowrun tabletop days. First, it gives me a chance to elicit feedback from my players on elements of the game they liked or didn’t like. It helps me as a DM tailor the gameplay, story, and structure more towards everyone’s liking.

Second it offers a way to pull the curtain back on events and let everyone see the How’s and Why’s of the adventure. In this case I even went through all the dungeons and turned off fog of war and dynamic lighting. We all poured over the dungeon maps together for fun, and discussed how they tackled various situations.

And finally it simply gives me another week to prepare for our next adventure! In this case we’ll be transitioning from “The Lost Mine of Phandelver” right into “Princes of the Apocalypse.” “Princes of the Apocalypse” was published in Spring of 2015, and takes place directly to the East of Phandalin in the Dessarin Valley. It even includes specific plot hooks to get the players to travel East as they uncover, well, evil. I very much enjoy utilizing the official published adventures, thanks in large part to not having to make any maps, and only having to convert them into Roll20.

d&dIt’s tricky to do a write-up of a massive recap episode. For the epilogue I staged it like a closing cutscene, with the PCs returning from the mine as heroes, and Gundren opening the mine and dedicating it to his slain brother. Sildar remains in town and becomes the sheriff, and he rounds up a militia to root out the Cragmaw goblin tribe (whom the players didn’t wipe out).

The PCs will have some downtime in between adventures, and the Player Handbook suggests a few things they can do that could actually have gameplay benefits, like gaining proficiency in a new skill.

We were able to fly through the recap and I learned a lot of useful information that will help me prepare for our next campaign.

The PCs made it to level 4 (almost 5), and we’ll be continuing with the same group into “Princes of the Apocalypse.” This means that the party will be slightly overleveled at the beginning, but still very adjustable. The nice thing about being a DM is you have the power to change literally anything, and I’m feeling more and more comfortable with the ruleset and the material to be able to modify and impose some neat additional story-telling moments and modifications.

Before we signed off I had each player recount their favorite moment from the adventure (begins at 2:10 in the recap video):

d&dTalus (Reese) – The encounter at Old Well with Hamun Kost, whom I made a former colleague at the Red Wizard school with Talus. This put Talus in a moral dilemma in not wanting to kill him, and put he and Kalinaar at odds in a delicious bit of role-playing. (Session 11)

 

 

D&DKethra (Raymond) – When the Doppelganger at Cragmaw Castle held Gundren Castle, and Kalinaar called her bluff – only for it to slit Gundren’s throat! Everyone agreed this was an amazing moment, and made even better by the PCs having only just found a scroll of revivy to revive Gundren and get the hell out! (Session 14)

 

kalinaar dragonborn paladinKalinaar (Chris) – The meeting with the green dragon, Venomfang, since Kalinaar was the only one that spoke Draconic. He was the only one that had an idea of the conversation between the cultists and the dragon, and the only one that could talk the dragon down after the fight! (Session 10)

 

d&dMiri (Heather) – The very first battle when Miri sets the tone for her monk when she uses an unarmed strike to rip a goblin’s face off. So much face-ripping was soon to follow! (Session 1)

 

 

Fun Stats:

  • Total Length: Four Months, 18 weeks, 45 hours
  • Average Session Length: 2.5 hours
  • Shortest Session: 2 hours
  • Longest Session: 4 hours
  • Wave Echo Cave took four sessions, 12 total hours
  • Total Experience Gained: 5566 (Level 4, quite close to 5)
  • Best stat: Never missed a single week!

Big thumbs up to Dungeons & Dragons Fifth Edition. The streamlined rules and flexibility worked incredibly well for our group. “The Lost Mine of Phandelver” was a fantastic intro mini-campaign that I heartily recommend, and works well for a springboard for low-level PCs.

We’ll be taking a two-week hiatus due to PAX South 2016 and a family vacation the following week. Then we’ll fire up “Princes of the Apocalypse” in mid-February and continue our characters’ journey into the Forgotten Realms. Note our new earlier start time of 9pm Central. Subscribe to my blog and on YouTube to stay current on our adventures!

Watch our sessions live on my YouTube channel every Sunday night beginning at 9pm Central. Subscribe and catch up on previous episodes!

Author: roguewatson

Freelance Writer

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