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Previously on War for the Lost Plane

Kaelan, level 13 tiefling Monster Slayer Ranger/Fiend Warlock
Scarlet, level 13 human Oath of Devotion Paladin
Gillian, level 13 triton Champion Fighter, College of Lore Bard
Kethra, level 13 half-elf Assassin Rogue
TIM, level 13 warforged War Domain Cleric

The demon snarls, saliva dripping from its maw. A bolt sinks into its chest. It drops to its knees. 

I stand over its body, leveling the crossbow at its head. We both know another shot will send it back to hell. But I have a question,”What is Anonyma?”

“Not what,” the demon hisses.

Another voice suddenly cuts in, “He’s almost here of his own volition.” A human voice?

I whirl around. My eyes glow red with demon-powered magic, but see nothing. “Demon-killing is a niche skill set, but a useful one,” the voice continues.

I look back to the demon, but see confusion written on its ugly face. A green light surrounds me, and everything turns black.

How do you get five level 13 player characters from different campaigns into your  high level, extraplanar campaign? Magically kidnap them!

DM Chris had cutscenes for every player character, revealing what they were doing at the moment they were taken by a magical light. We woke up to individual rooms wearing nothing but robes.

A nearby chest held basic versions of our equipment, including +1 magic weapons. Definitely a downgrade compared to TIM’s Warhammer of Blasting and Gillian’s Bagpipes of the Stormy Sea, but also a way to balance our characters with one another.

The more gregarious party members, namely TIM, Scarlet, and Gillian, quickly left their rooms to explore their surroundings. Outside of the rooms was a gigantic central room, dominated by a volcano-like pillar in the middle, and a pair of large mirrors to the east and west.

As we began to make introductions, several voices cut in to speak to all of us. The information was sketchy, but we understood the gist of all being brought here for a specific purpose. Apparently we needed testing first, however, as four pods near the pillar opened to reveal demons – two hulking brutes and two spindly creatures.


Nothing like introducing new party members than combat! The PCs went to work, with Scarlet’s very first attack landing a divine smite-empowered crit, nearly destroying one of the brutes with a single blow! Kaelan the demon hunter was very impressed as he fired a volley of bolts at the other charging brute.

TIM laid down some helpful buffs for Gillian’s mighty trident, and warded himself with Dispel Good and Evil. Despite a 20+ AC and disadvantaged enemies, he would still end up taking a large amount of damage. I didn’t keep track but the enemies nailed at least four or five crits.

Kethra never formally introduced herself until the end, preferring to hang back in her room and fire devastating 7d6 sneak attack arrows at the enemy.

After most of the demons lie dead, the mirrors vibrated and pulsed, pushing out large celestial wyverns, spilling with explosive radiant energy.

The disembodied voices were growing a concerned, and didn’t seem to have a real handle on our situation. They noted a large army coming our way. The lights shut off and the pillar in the middle melted, revealing a stairwell underneath.

Kethra reached the stairs first, calling for us to follow. We attacked the last celestial wyvern while ducking down the stairs. The voices tried to warn us about the lockdown, but were cut off as we descended deeper into whatever mess we’d found ourselves in.

Voted MVPC – Kethra

Post-session live discussion:

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